University life simulator (3D)
A 3D Unity follow-up to my Java original, currently on hold. Before pausing, I built a physics-based interaction system (object picking, magnetic snapping, objective tracking), test environments to lock in the visual direction, and carried over the core design principles from the 2D version.
A flexible system of buttons, doors, switches, and keys, each with custom animation and behaviour. Designed so new interactable types can be added with minimal changes to existing code.
In this project, I created a test level with multiple rooms to explore the aesthetics of different level segments. These levels serve as a reference for the level of detail, mood, and overall look that I want to achieve in the final game. By developing these test levels, I was able to better understand the direction I want to take with my future work and ensure that the final product meets my vision. I hope you enjoy exploring these levels and getting a sneak peek at what is to come in the final game.
This project builds upon previous work I completed in University Life 2D. For more information about the design principles that were employed in this project, please refer to the relevant section of my portfolio.