Rooms demo
Unity environment tests built to lock in the visual direction for University Life Simulator 3D. Three rooms (a student bedroom, a generic office, and a construction site), each exploring different lighting, asset, and shader approaches.
Inspired by my actual room from my university dorms and includes custom assets and detailed wooden textures. The goal was to recreate the look and feel of my real-world space as accurately as possible, and I believe that the custom assets and careful attention to detail helped to achieve this goal. The resulting room is a highly realistic and immersive representation of my university dorm room, complete with unique and authentic touches.
This project features a generic office space with all items physics enabled. To create a realistic and immersive environment, I used a combination of baked lighting and high-fidelity textures. The resulting space showcases a variety of different concepts and helps to convey a sense of realism and authenticity. The use of physics-enabled items and advanced lighting and texturing techniques helped to bring this space to life and make it a convincing and engaging experience for users.
In this project, I created a construction site with ongoing construction details using a custom-built normal mapping decal system. With this system, I was able to achieve a convincing hole-in-the-wall effect by using normal and height maps. The use of these maps allowed me to create a highly realistic and immersive construction site, complete with detailed and convincing visual effects. Overall, the custom normal mapping decal system played a key role in the success of this project and helped me to achieve the desired visual results.