About me
Arthur Lee Tsz Chun
Gameplay-focused software engineer with a deep background in Unity and C#, specialising in building scalable, reusable gameplay systems and architecting interaction mechanics with strong attention to game-feel, performance, and iteration.
Most recently at Nudge Reality, I took projects from pitch to ship, designing and engineering core gameplay systems for CorteXR, an NHS-backed VR rehabilitation platform, and leading XR demo development for industry contacts across construction, healthcare, and beyond.
I hold an MSc in Human-Centred Interactive Technologies and a BSc in Interactive Media, both from the University of York. Based in York, UK.
Skills & tools
Experience
Worked as a software engineer creating, developing, and maintaining XR gameplay systems for Nudge Reality.
- Pitched, designed, architected, and developed numerous critical gameplay and interaction systems from pitch to ship.
- Showed initiative in actively maintaining core products, consistently maintaining an internal top 3 ticket completion rate on GitHub.
- Wrote extensive documentation for internal systems.
- Researched and documented new technologies for internal use.
- Developed and worked with industry-leading peripherals including Meta Quest 3, Meta Quest 2, Meta Quest Pro, and Pico 4.
- Led and developed demos for industry contacts showcasing XR use cases in construction, home improvement, plumbing, and electrical work.
- Represented the company at a medical trial in the NHS for FND patients.
- Completed and shipped personal projects.
- Worked on projects Platformer Engine and University Life Simulator.
- Produced high-quality C# code for augmented reality education tools in Unity.
- Led AR development and programming in C#.
- Led and organised multiple student teams.
- Managed and operated the AV department with minimal supervision.
- Responsible for procurement and multi-campus logistics.
- Organised video, sound, and lighting infrastructure for all school events.
- Programmed and configured complex lighting systems.
- Tutored children ages 3-16 in Math, Phonics and English Composition
- Established communication, built rapport and directed children's attention to difficult tasks
Education