University life simulator (2D)
A point-and-click resource management game built from scratch in Java with a custom engine. Players balance work, social life, and assignment deadlines. Over 100 custom pixel art assets, animated backgrounds, and multiple endings.
This game was built entirely from scratch in Java, including the UI and all systems. The process of creating this game from the ground up was a challenging and rewarding experience, and it allowed me to gain valuable skills and expertise in Java programming. The end result is a game that is built entirely in Java and offers a unique and engaging gameplay experience.
Everything you see in the game was created entirely from scratch. From the custom assets to the pixel art graphics, every element was designed and developed in-house. In total, the game features over 100 unique assets, with a significant portion of them being pixel art.
This game features a variety of animated backgrounds, ranging from stunning sunsets to rainy days. These backgrounds showcase my pixel art skills and add depth and visual interest to the game. The inclusion of animated backgrounds helps to create an immersive and engaging gameplay experience that keeps players coming back for more.
Players balance work, social life, and deadlines. The scenario is based on my own experience during development, making it harder to cheat the balance.
This game features a number of endings, some of which are humorous and memorable. By offering multiple endings, the game adds replay value and encourages players to explore different gameplay paths. Additionally, the different endings help to leave a lasting impression and communicate the importance of good self-care and time management.