All work

CorteXR

CorteXR is an NHS-backed VR rehabilitation platform for Meta Quest, helping stroke and FND patients rebuild independence through immersive therapy. As a core developer at Nudge Reality, I designed and built major gameplay and simulation systems, from daily-life scenarios to advanced interaction mechanics. It's one of the most technically demanding and personally meaningful projects I've worked on.

Unity C# Meta Quest 2/3/Pro SteamVR Agile

The problem

Stroke and FND patients face months of repetitive, low-engagement physiotherapy. Clinician time is scarce, motivation drops off quickly, and traditional rehab tools offer little feedback. Nudge Reality needed a VR platform that made daily rehabilitation intrinsically motivating without sacrificing clinical rigour.

My role

Core gameplay engineer at Nudge Reality (2023-2025). Responsible for gameplay systems, interaction mechanics, scenario design, and performance optimisation across the full product lifecycle.

Outcome

Shipped a clinically trialled VR rehabilitation platform now in active NHS use. A whack-a-mole minigame I designed and built drove patient engagement up by ~20% (±5%). Represented the company at an NHS FND medical trial in person.

Simulation Scenarios
Simulation Scenarios

Patients train with realistic virtual scenarios that mirror daily life tasks. I designed and built these from the ground up to be engaging, safe, and effective, helping patients feel more confident tackling real-world activities.

Interaction Elements
Interaction Elements

I reworked the core interaction systems to be intuitive and frustration-free. From new teleportation mechanics to smart object resets and clear visual hints, everything was designed to feel smooth and approachable.