All work

Interaction Elements

Getting VR interactions right was key to making the system easy and enjoyable. Many patients struggled with traditional controls, so I reimagined them to be simpler and more forgiving. These changes made a huge difference in how confident and comfortable patients felt.

Teleporting redesign
Teleporting redesign

I solved the problem of items getting stuck during teleportation by letting them phase through objects, then solidify when placed. This makes moving things around feel reliable and intuitive.

Hint Redesign
Hint Redesign

I rebuilt hints to use a directional shader that pulses toward the right object. After a lot of testing, the final version is clear and easy to follow.

Item Reset
Item Reset

I made a system that returns dropped items to their original spot if they’re close, or places them in front of the player if not. This keeps the session smooth and avoids frustration.