Interaction Elements
Getting VR interactions right was key to making the system easy and enjoyable. Many patients struggled with traditional controls, so I reimagined them to be simpler and more forgiving. These changes made a huge difference in how confident and comfortable patients felt.
I solved the problem of items getting stuck during teleportation by letting them phase through objects, then solidify when placed. This makes moving things around feel reliable and intuitive.
I rebuilt hints to use a directional shader that pulses toward the right object. After a lot of testing, the final version is clear and easy to follow.
I made a system that returns dropped items to their original spot if they’re close, or places them in front of the player if not. This keeps the session smooth and avoids frustration.