All work

Industry XR Demo

A room-scale XR demo I built independently to showcase Meta's latest spatial SDKs to industry partners. Users place correctly-sized virtual objects, boilers, washing machines, plumbing fixtures, directly in real spaces using the headset's spatial awareness. Taken to Belfast by Nudge Reality's director, the demo generated strong interest from companies in construction, plumbing, and home improvement.

Unity C# Meta Quest 3 Meta Spatial SDK Room-scale AR

The problem

Industry partners in construction, plumbing, and home improvement needed to see a concrete XR use case before committing to conversations with Nudge Reality. A generic demo would not cut it.

My role

Sole developer. Built the demo independently using Meta's spatial SDK, then prepared and supported its presentation at a Belfast industry event.

Outcome

Demo taken to Belfast by Nudge Reality's director and generated strong inbound interest from companies in construction, plumbing, and home improvement. Proved out spatial object placement as a viable pre-visualisation tool for trade industries.

Room-scale spatial placement
Room-scale spatial placement

Built on Meta's room-scale and spatial anchoring APIs. Objects are placed at accurate real-world scale using the headset's continuous spatial mapping, with no markers or calibration step. Users can walk around placed objects and view them from any angle.

Massive industry potential
Massive industry potential

The demo grabbed attention from companies in construction, plumbing, electrical work, and home improvement, proving XR’s value beyond entertainment.

Real-world use cases
Real-world use cases

Helps plan room layouts, visualise renovations, and train workers in realistic settings. A practical proof-of-concept for XR in professional trades.