Entity/player systems
The Platformer engine will be equipped with a wide range of advanced features. Some notable examples include an advanced physics engine, complex AI systems, and accurate collision detection. These features will enable developers to create highly realistic and immersive platformer games.
This game engine has been designed from the ground up to optimize rendering performance. By only rendering what is visible to the user, the engine is able to maintain high fidelity graphics without compromising on performance. Drawing on our team's past experience in game development, we have also implemented advanced physics systems that provide realistic (or intentionally unrealistic) interactions. As demonstrated in the attached demo, the engine is able to handle sprite-based physics collisions with multiple sprites simultaneously. We believe these features will contribute to an immersive and enjoyable gaming experience for our players.
To be implimented: This project will feature complex AI and entity systems that interact with the physics system through the use of behavior trees. These systems will enable a wide range of interactions and behaviors, and will be further enhanced by the implementation of features that trigger specific actions based on certain states. These features will combine to create a dynamic and immersive experience for the user.