Actiglove
A collaboration with ActiGlove to integrate their Bluetooth haptic glove into VR rehabilitation on Meta Quest. I researched BLE connectivity as a viable wireless link between the hardware and the headset, a non-trivial challenge given Quest's Bluetooth constraints, then designed and built a suite of XR mini-games to turn physiotherapy exercises into interactive challenges. Each game targets a specific aspect of hand rehab: grip strength, wrist precision, or finger dexterity.
The problem
ActiGlove had built a force-feedback haptic glove for hand rehabilitation but needed software that showed off its capabilities and disguised repetitive physio exercises as something patients actually wanted to do.
My role
Lead developer on the Unity integration and mini-game suite. Owned BLE research, hardware integration layer, and all game design and implementation.
Outcome
Delivered a working BLE integration between the ActiGlove hardware and Meta Quest, and a suite of mini-games targeting grip strength, wrist precision, and finger dexterity. The games successfully masked the physiotherapy aspect, improving perceived effort and compliance.
Each exercise targets a specific aspect of hand rehabilitation: grip strength, wrist precision, or finger dexterity. The aim is to make prescribed repetitions feel like play rather than physio, which improves patient engagement and compliance.
I researched and validated BLE (Bluetooth Low Energy) as the connection method between the ActiGlove hardware and Meta Quest, a non-trivial challenge given Quest's Bluetooth constraints. Once viable, I built the integration layer mapping the glove's sensor data to Unity game logic in real time.
I designed a mesh cutting mini-game to push fine motor skills further. Patients make precise slicing movements, helping develop control and confidence.